These should be considered the Brutii's natural enemies and expansion. To the east lie the rich cities of Macedon and the Greek Cities. The Brutii's neighbours are both the Julii and Scipii in a north-westerly direction. The Roman factions also have a lack of nearby rebel settlements. This means that they are forced to use ships or take long land routes to attack anyone.Īll Roman factions begin the game as allies and whenever you declare war the other Roman factions will also be at war with said faction. The Brutii are the only faction to lack adjacent regions that are not another Roman faction (Excluding SPQR). Brutii begin the game in the south, Julii in the north and Scipii in Central Italy and Sicily. All of these starting settlements are quite rich and tend to be the largest and most profitable in the campaign. The Brutii's capital is Tarentum and second city is Croton, he Julii have capital Arretium and secondary settlement of Ariminium and the Scipii have Capua as their capital and Messana as their other settlement.
Auxiliary Illyrian Raiders: Fast-moving, axe-wielding stealth infantry.All three Roman factions start on different parts of Italy with only two settlements.Auxiliary Dacian Skirmishers: Excellent, javelin-armed skirmishers.Auxiliary Falxmen: Melee infantry wielding the vicious curve-bladed falx.Auxiliary Thracian Warriors: Superior sword-wielding melee infantry.Raiding Hemiola: Fast attack barge manned by Mercenary Illyrian Raiders (Illyria).Mercenary Illyrian Raiders: Fast-moving, axe-wielding stealth infantry.Mercenary Dacian Skirmishers: Excellent, javelin-armed skirmishers.Mercenary Falxmen: Melee infantry wielding the vicious curve-bladed falx.Mercenary Thracian Warriors: Superior sword-wielding melee infantry.When playing as another faction, the following mercenaries and auxiliaries will be available to you when recruiting The soldiers of the raiding nations know well the value of coin and will ply their fearsome skills at the behest of others. Raiding Horsemen: Noble multirole, armed with javelin and sword.Tribal Warriors: well-armoured medium swordsmen, great in defence.Gallo-Thracian Warriors: Fast-moving, hard-hitting sword infantry.Thracian Horsemen: Fast-moving, spear-armed medium cavalry.Assault Tetreres: Large assault-barge manned by Illyrian Raiders.Assault Hexeres: Huge assault-barge manned by Illyrian Raiders.Raiding Hemiola: Fast boarding-craft manned by Illyrian Raiders.Illyrian Noble Hoplites: Well-drilled, very heavily armoured infantry.Illyrian Raiders: Fast-moving, axe-wielding stealth infantry.Illyrian Marines: Highly trained, medium-armoured spear infantry.Sharing much with their Celtic forbears, the factions of the Balkan culture principally employ the core Barbarian unit-roster, with the following new units available for each faction: The Ardiaei and Odrysian Kingdom both feature their own unique technologies, which enable the player to unlock key new units and effects which replace parts of the core Barbarian culture technology trees. The Ardiaei and Odrysian Kingdom both feature their own unique religious building chains, which bring numerous benefits and effects to their campaign gameplay. All are accomplished brigands in addition, The Illyrians of the Ardiaei favour piracy, the Thracians of the Odrysian Kingdom are excellent archers, while the people of Tylis, heirs to the Celtic migrations into Asia Minor, train their new melee infantry recruits to a high standard. So warlike are these tribes, their populations are actually happier when at war with their neighbours.Įach of the Balkan factions has its own starting position on the campaign map and its own set of faction traits, making a unique Grand Campaign experience. Tylis, the Ardiaei and the Odrysian Kingdom are all adept raiders, snatching wealth from under the noses of the other factions, and fight with great conviction in enemy territory. Learn more about the new Pirates & Raiders factions New Balkan cultural traits With their own rosters of military and naval units, distinct traits and play styles, these Balkan factions offer a new and unique way to experience the Grand Campaign in ROME II. Players can now plunder the campaign map as the Ardiaei of Illyria, and the Thracian tribes of Tylis and the Odrysian Kingdom. Introducing a new playable culture consisting of three new raiding-focused factions, Pirates & Raiders brings new buildings, technologies, religion, faction traits, battlefield and naval units to Total War: ROME II. 9 Pirates & Raiders Culture Pack Is Out Nowīecome the scourge of the ancient world with the Total War™: ROME II - Pirates & Raiders Culture Pack.